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It's just an easy performance win. 

As a game with open non-linear worlds running at 60fps, Odyssey has to make cutbacks to look as pretty as it does, and the devs just decided that using dithered transparencies was a less jarring tradeoff than, say, lowering the screen resolution.

It's not like this technique hasn't been seen on the Saturn; plenty of Wii U, PS3, and 360 games used dithering as a shortcut. Take a closer look at the foliage in Battlefield Bad Company 2, to use an example off the top of my head: