irstupid said:
Cerebralbore101 said:
Only keep common blades that have 3 field skills. That way they can finish merc missions faster. Finishing affinity charts for commons gives you WP and even Overdrive Protocols (4 star only for OP).
Oh, also try to keep any Blitz Ball Commons that have a Luck modifier. If you can get the Luck item from the unique boss in Uraya and two Blitz Ball characters with Luck modifying weapon chips you can get a ton of luck. It makes opening blades a lot less RNG. Open blades with Nia first, until you get two more healers with her. Use Trush/Compassion boosters to up the odds of getting unique healer blades.
Finally, never open blades with Rex, and always give Rex the item pouch upgrades. Trust me on these. You'll see what I mean once you reach chapter seven.
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Why the item pouch upgrades to him? Or at least why more than 2. I assume there is no reason to have more than 3 pouches per character. You know, put in each blades favorite item and call it a day. Or maybe 4 I guess, to also give Rex his favorite item.
How many bags are there? I have used one on Rex so far. I have at least one more I have not used.
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Rex can equip any blade once you reach chapter ten. Pouches max out at three. Throw 30 items of the same type liked into a single bag x3, and make sure they are items that refill every 20 minutes. Between items with doubleheart effects you should average 60 affinity per blade every twenty minutes with refills.