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captain carot said:

I didn't mean the MIPS architecture, which wasn't more outdated than x86 at that time because it still saw development. And no, even the MIPS core wasn't 'the same' like in the PS1 since it got massive enhancements on the instruction set (MIPS III plus major parts of MIPS IV), VLIW, SIMD, way more cache...

The most important part here are the two vector units that gave Emotion Engine the 'insane' floating point performance of 6.2GFLOP/s. THing is, Sony went for that power for graphics calculations, basically all the geometry work was done on the CPU to do stuff that graphics accelerators in the late nineties couldn't. But at the same time others worked on vertex shaders, pixel shaders and so on.

Having a lack of English right now because of being tired and having to much/not enough beer, but long story short, while being very flexible for 3D graphics when it was in development, Sonys approach as a whole was totally outdated a year after release.

CELL is a little different. It's approach is totally outdated as well and people should finally accept that. It definitely wasn't a miracle machine and no one needs it anymore. And no one needs it less than Sony.

It was outdated because the hardware at the time was moving towards a more simple and easier to program for, whereas PS2 was sticking with the old design we saw since SNES. The MIPS architecture is still used and developed even today, but it is not the most practical processor to use, unless you need cheap modularity.



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