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RolStoppable said:

Isn't that what third party publishers are already doing? It's becoming more common that games launch in three tiers ($60, $80-90, $100-150) and it seems a given that the $60 tier will contain less and less as time goes on and the middle tier will become what the $60 tier used to be.

Sure, you could argue that "Deluxe editions" and editions that include season passes are effectively an increase in game prices.

Ka-pi96 said:

Wouldn't raising game prices carry a large risk that even more end up as commercial failures though? There's plenty of people that won't pay full price for a game already, raise the prices even higher and less people are going to be buying new games day 1 and instead they'll wait for price cuts, which as we've seen do inevitably come when a game underperforms sales wise.

Besides, even if they did raise game prices, there's no chance at all that would mean they stop putting in microtransactions and loot boxes.

The thing is, though, that the trends point to more and more people not waiting for pricecuts. Games are, in general becoming more frontloaded.