| RolStoppable said: Isn't that what third party publishers are already doing? It's becoming more common that games launch in three tiers ($60, $80-90, $100-150) and it seems a given that the $60 tier will contain less and less as time goes on and the middle tier will become what the $60 tier used to be. |
Sure, you could argue that "Deluxe editions" and editions that include season passes are effectively an increase in game prices.
| Ka-pi96 said: Wouldn't raising game prices carry a large risk that even more end up as commercial failures though? There's plenty of people that won't pay full price for a game already, raise the prices even higher and less people are going to be buying new games day 1 and instead they'll wait for price cuts, which as we've seen do inevitably come when a game underperforms sales wise. Besides, even if they did raise game prices, there's no chance at all that would mean they stop putting in microtransactions and loot boxes. |
The thing is, though, that the trends point to more and more people not waiting for pricecuts. Games are, in general becoming more frontloaded.








