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Trumpstyle said:

This discussion is getting slightly out of my wheelhouse. But what Cerny was referring to had nothing to do with clock rate or clock speed. What he meant was that newer cpu architecture run game codes at different timings than old ones. This is way for cpus to increase ipc (performance per ghz). But because game code running a bit differently on newer cpu architecture this can cause bugs when running ps4 games. 

This is why Cerny says this can make many titles not working properly and not "an extremely rare occurence" as you put it Pemalite.

But again this is a little above my knowledge. So I'm probably about 90% right here.

If the timings were still THAT important for PS4, they wouldn't allow the boost mode for PS4 or all the dynamics (resolution, effects...) in many games.

The same goes for the Xbox One, Xbox One S and Xbox One X. Or for Switch docked and undocked.