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FunFan said:
Sure. While they are at it, they should use one with 64 SPEs. The PlayStation 64. It won't be a real 64 console cause the Cell is 32 bits. Unless you use Jaguar logic.

Do the math!

Pemalite said:
NATO said:

Glhf getting worthwhile performance with that.

May work for legacy code base via peephole SO's from much slower systems with off the shelf ppc processors, but customized 64bit ppc with spe and ppe? Yeah not going to happen. 

Works fine. Just ask Intel when running ARM apps on it's x86 medfield processors.
Microsoft is also leveraging a similar approach to achieve backwards compatibility on the Xbox One. (Amongst other things.)

Because consoles are closed systems, they are expected to have high performance, and not "working fine". Just compare early PS3 games, that worked fine, to 360 games of the era that actually utilised the system's performance to much higher extent.

Pemalite said:
SegataSanshiro said:

http://www.ign.com/articles/2013/10/08/playstation-3-was-delayed-originally-planned-for-2005

IGN... Or from someone who was active in the development itself? Hard decision that.

Besides. Even the IGN link you posted also reinforces the argument that there was no second Cell chip for graphics.

I'm under the impression that PS3 was supposed to have one Cell-processor and no GPU, because this way the system had been cheap to manufacture, as the way Cell functions, it can work as a GPU. This way the system had looked more like PS4, when you compare CPU to GPU performance.



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Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

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