| shikamaru317 said: Cell was hard to develop for, while x86 is easy to develop for, adding in cell would only complicate matters and make it harder to develop for PS5. The last console to try a dual CPU solution similar to what you're suggesting was Sega Saturn, and it was a beast to develop for from what I've heard, most developers ended up just using 1 of the 2 CPU's since it was easier. I just don't see what you're describing happening. Also, Sony doesn't care about BC, they've said multiple times that when they've implemented it in the past, PS2 BC on launch model PS3's for instance, that not enough people used BC to warrant the increased cost (regardless of rather you use hardware BC or emulation BC it costs money). Ryzen will be plenty powerful for PS5 and they'll get a good deal on a Ryzen/Navi APU because AMD is always looking for console deals since they can't compete against Intel or Nvidia in PC marketshare. |
Saturn was a bitch to develop for, for the same reasons PS3 was bitch to develop for; the developer had to know every precise moment when a certain processor (core, unit, or whatever you want to call them) was available.
klogg4 said:
You clearly don't have a clue how central processor unit works... |
3,2 gigahertz GPU would be a beast today, as the high end GPU's run somewhere around 1,5 GHz ATM.
Ruler said:
I assume you refer about the Cell being hard to program for. I dissagree, because it would be just a bonus for devolopers for rendering certain graphics and processing to offload the CPU, sure you would have some developers not utilizing it (probably Bethesda and the likes) but others like Naughty Dog they could make miracles with with it again especially for times to come. 50$ is really not a lot of money in the end of the day, and outweighs the worries.
1. That true but you have to ask yourself why the Developer do that, they see these consoles they know the CPU is weak and they rather use the GPU power to deliver 1080p and better graphics than running the game in 720p with lower settings. These consoles were pretty much designed that way. 2. I put my money where my mouth is, i own all PS consoles including PS3 and continue to play older games for them 3. Yes it is the RSX has 400 Gflops, the Jaguar GPU has 1840 Gflops, its pretty much as simple as that. Does that sound like RSX cant hold a candle? 4. Dont know where you quoted me, but yeah the Cell trumps the Jaguar if you remove GPUs. The PS3 was even originally designed to run without a GPU, they planed to use two 2 Cells originally without any GPU. It is a known fact that the Cell was designed like a GPU rather than a CPU, hence why without a GPU the Jaguar would lose against the Cell running in benchmarks like the ones i have posted in my opening post. 5. Yes XDR2 even the original XDR1 inside the PS3 are faster than GDDR5 Ram
6. Yes the Cell was impressive for its time, the reason why it failed is not because it was a bad piece of hardware but because developers didnt want to programm for, you know they love their monopolies just like AMD hardware isnt running great on PC either over Nvidia and Intel despite having same hardware specs. Its design is even superior to x86 in power savings, x86 CPUs are wasting 30% of energy while the Cell only does 5-10%, hence it was used for servers a lot. How is that not a High End CPU? And The Cell wasnt cheap at all, it costed Sony 800$ to produce one PS3 and they sold it for 600$. Does that sound a low end cost CPU? that was the whole problem with the PS3 to begin with, but now prices are down |
Edit: damn, I accidentally skipped this quote. Obviously RSX can't hold a candle for a system that's 4,5 times as powerful.
To be fair, IF you consider Jaguar as CGPU and Cell as CGPU, a fair comparison would be Cell without the SPE's and Jaguar without GPU. I take that as you apparently don't understand what you're talking about.
Ruler said:
Thats not running fine to be honest. Yeah all these stuff you have listed is true but its also true for X86 hardware especially limited to 400$-500$, and i think it still better and easier to just have an extra processor than some Mhz more. Sony knows both architectures now , X86 and Cell, it shouldnt be that hard to make that work together. And as i have mentioned before it should be Reserved for certain things not the whole game. And you forget the XDR2 Ram. |
It would be a HELL to make both of them work together, well maybe not for the hardware engineers, but every programmer would face a nearly impossible task optimising the system. The idea of having a multi-general purpose core processor is a dynamic system, unlike that a special purpose core that would be running idle when it's task isn't needed. A system that would have two processors with different instruction sets, would mean that one of the two could only be used as a co-processor for additional tasks, and idle the rest of the time. However. IF you wanted a co-processor, it would make more sense to put additional X86 core as co-processor, or if you need DSP-like performance it would make more sense to put a GPU as the co-processor, or an SPE from Cell, as every other option you have, would make more sense for everyone than putting the fucking Cell (and it's nine extra threads) on the motherboard.
If Sony knows X86 architecture and Cell arhitecture well, it shouldn't be a problem for Sony to create a compiler for the PS3 BC, if they wanted to.
Last edited by bdbdbd - on 28 December 2017Ei Kiinasti.
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