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EricFabian said:
nemo37 said:
They should try to have a similar release as 2017 with about one major release per month (mostly first-party) and about 2-3 evergreen titles for the year. With that being said though, for a system priced at $300 and facing stiff competition from more powerful and cheaper counterparts (the PS4 in particular appearing to have a very strong lineup), I do not think 20 million will be achievable at the current price (in fact I would not be surprised that with this price range sales decreasing YOY, perhaps substantially). To get close to 20 million they will need a price reduction (at least to $250 maybe even $200) and the aforementioned software release schedule.

Also, I hope by new ways of playing he is not referring to games like 1-2 Switch, Mario Party, Wii Sports and Brain Age. Don't get me wrong, sequels to those games by themselves are fine when spaced out over a couple of years, but an entire year focused on software like that is not going to have the effect it once did in the mid-2000s (I would argue it would even be detrimental to the system, if this is going to be their primary focus for next year).

10M, $300 price tag and 9 months. Why do you think Switch will stop now?

Perhaps its me looking into past trends too much. Portables in general and Nintendo home consoles do not typically do very well at high prices. The 3DS, DS, and GBA all received price cuts very early in their lives and it helped them greatly (particularly for the 3DS). I am convinced part of the Wii U's malaise was related to its price as well.

Another issue is that Sony and MS will most likely cut the prices of their systems next year and Sony has a particularly strong lineup which could steal some thunder from the Switch (MonHun in Japan has a huge base building potential for PS4, for example). I see Switch and the stationary systems being able to co-exist and compliment each other; nevertheless, they are still all fighting for the consumer's attention and lower prices  for the stationary systems combined with big lineups compared to this year can still negatively impact the Switch and the gamer's focus on it in 2018.