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Kai_Mao said:

With so many great games that have released throughout 2017, it’s amazing how Zelda is able to remain in gaming conversations (not just including talk on its DLC) despite releasing back in March. Gaming websites and personnel online have mentioned talking about the game on numerous occassions over the course of the year, discovering bits and pieces of the world through their own eyes and providing distinct stories. I think that part alone makes it worthy of all these awards, not to mention as a whole, BoTW provides an incredible package and has been able to stand out despite the over saturation of open world games.

Of course, all these games that are being mentioned deserved to be discussed as GotY candidates and potential winners as well. It just shows how much Zelda was able to do to stand out like this.

The fact that it manages to stand out so much at a time when open world play-it-your-way games are so oversaturated is really a testament to the genius of Breath of the Wild's design. It takes a genre that had been milked to the point of exhaustion and revolutionizes it, throwing the old rule book out the window and writing a whole new one built around organic interactivity and freedom.

Up until now, when an open world game presented me with an impassable rock wall 4 meters high, or fire not igniting grass or a wooden shield, I just accepted it as a limitation of gaming as a medium. Now, after Botw, I see them as obsolete design. Like all truly revolutionary products, Botw makes me wonder how I could ever have been happy with the old way of doing things.