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Darwinianevolution said:

I have to agree. The element of "what you don't see is what scares you the most" is a very important part of any horror media, not just games, and it can't really be replicated in 4k ultra High Definition. You'd probably need to change the whole artstyle to make it fit.

Well, I for one appreciate that at least one other person here gets it.

It was never about what you could see, it was about allowing your imagination, driven by the atmosphere, to fill the gaps, and that's why it worked so well.

The clearer and more detailed games become, the less room they leave for the imagination.