I disagree, wholeheartedly.
The reason Silent Hill worked so well on PS1/PS2 was because the low resolution and fact most people were playing on CRT displays, added a lot to the atmosphere, and did an excellent job of allowing the player to fill in the gaps in surroundings and objects with their imagination where the consoles limitations meant that geometry was not accurate or simply a texture to represent it.
the undertaking requires to retain that feeling would be far more than the game is worth.
the switch from relatively analog CRT to digital LCD/LED plays a large part of why going back to pre-hd consoles, but on modern displays, feels so dramatically different to when you originally played them on the original consoles.
Hmm, interesting! I'm surprised you have this view. I can't agree with you, though. Because SotC you can argue is in the same veins as SH2 in that regard but in my honest opinion, looks FAR superior to the CRT PS2 version. Not to mention, the 60fps is just gonna give it that reality boost.
They're not comparable, ones mostly open world and largely bright, the other is dark, murky and grungy, the latter works infinitely better on CRT.