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sabastian said:
People always seem to forget that Sony did almost everything the switch is doing now, way back in 2011.
Along with other innovations such as custom key board & back touch screen.
Sony gets almost no love for championing the addition of Cross/Play & Cross/Buy thats available on the Vita.
The switch is a good game console don't get me wrong, but the mobile home game console feature has been done long before on the Ps Vita.

Well to be fair the basic idea was even done before that on PSP (which you could plugin to a TV and use DualShock controller with) and Sega Nomad (literally a portable Sega Genesis). If you refer to my comment above, my argument is that there is far more than the innovation itself that makes a system (assuming of course people actually like the innovation). The Vita's main issue was support (or lack thereof), Sony essentially released this great hardware but many Western third-parties were not really interested in supporting it (which appears to be the same with Switch and honestly most other handhelds where large scale Western publishers just use them as dumping grounds for licensed games until the system sells massively well at which point we can expect, usually, some ports from Western devs) but Sony themselves did not really make up for that by bringing content to the system. Vita was essentially the flip side of the Wii U, where Sony brought most of its games to PS4/PS3 and brought little to Vita and later they even took some of the Vita's games and put it on PS4 (Nintendo brought most of their games to 3DS and considerably less for Wii U, and many Wii U games ended up on 3DS and now are starting to come to Switch). System's need to get their content from somewhere, if third-party support is not there then it has to come from first-party. A good example of this is Wii, which was largely driven by Nintendo's own software, in 2011 when Nintendo released considerably less in order to focus on 3DS, Wii sales greatly dropped. The PS2 is another good example of this, it had a long life and continued to do well even after the release of its successor because key third-party content was still released on it and an amazing backlog.