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Bodhesatva said:
 

In your opinion. Obviously, other people have different opinions and priorities. For example, I can certainly imagine a car enthusiast looking at a game with mediocre graphics but amazing features and driving modes; they might claim that the game uses its features as a "crutch" for its lack of visual fidelity. This is because the graphical quality is first and foremost in this genre, and gameplay is a secondary concern.

If you don't agree with those priorities, that's fine. It's your opinion. Your opinion happens to be the more popular one, so you can always point that out. 

 

The foundation of any game is gameplay.  It's not an opinion.   It's how games work.    


Kyros said:
What is gameplay to you? If you take away graphics and with it:

Atmosphere, rousing story telling, immersion, emotions like horror, shock, awe etc. You are left with the definition of a game from 1980.

Since when did graphics pertain to story, horror, shock and awe?  Those are presentational and artisitic direction elements.  Don't combine them with graphics.

 

Bodhesatva said:

One other thing to consider is that a game that costs 20 million to produce on the 360 and sells 5 million copies makes more money than a game that costs 10 million to produce on the Wii and sells 5 million copies. Therefore, the AAA games that sell 5-10 million (like Gears or CoD4) are particularly profitable on the PS3/360. This is one of the things discouraging blockbuster development on the Wii.

 


Is this some of that new fuzzy math or are you confusing point of sale revenue with profit?

 



The rEVOLution is not being televised