Nuvendil said:
Also, there's the bonus XP you can use to push your level higher to get past hurdles if you don't want to fiddle with everything. Though that has its limits. |
Yep, basically. I think the inn mechanic is pretty cool if you're having troubles advancing in the game. I honestly didn't feel once that "frustration" some reviewers suggested, the adventure went smooth as hell. The only thing I don't really like is how field skills are implemented in the game. I'd prefer that field skills don't exist as quests and plot walls. They're cool to get collectibles faster, but that's it. And I'd prefer that all the crystals are opened once, and you get a list of the blades you get. As I said, I normally stop to do all the micromanagement once each 4/5 hours, so open like... 50 crystals... Well, I really need a certain mood to go through that xD.
So, anyone here is doing some post-game stuff? I'm pretty sad that the story finished (well, after 70 hours I couldn't ask for more xD). And I found some cool side quests related to every rare blade I have, which was cool. But any advises on how to proceed after beating the game? I'm doing some side quests, but I'm not sure what the game has to offer after doing that.







