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Volterra_90 said:
curl-6 said:

While I appreciate that a lot of people like the micromanagement/complexity, I kinda feel like XBC2 has too many systems for its own good. Between upgrading arts, equipping aux cores, equipping blade chips, upgrading affinity skills, etc I have my hands so full that I end up flat-out ignoring other stuff like the salvaging minigame, side quests, or merc quests, simply because I already have so much on my hands and I just want to get on with the bloody story XD

Haha, yeah, the game has an insane number of gameplay mechanics, and at times it could feel pretty overwhelming. But I normally advance until I hit a wall and then I stop to upgrade things. Normally I have to stop once each 4/5 hours more or less, which I feel is not too much of a problem. I actually prefer to pace it like that, instead of constantly stopping to look the inventory, which can be a a bit mood-breaker if you're too invested in the main plot and want to advance because you can't wait xD. 

I actually didn't have any problems to beat the game in that way. I found it a really smooth journey, I haven't stopped to grind a single time, a change of strategy works much better than just level up and beat your enemies by brute force. I feel that in that way is better than the original, because I remember that I had to grind a lot in that game. Maybe because now it's the third game of the franchise that I play so things went smoothly, hard to know. 

Also, there's the bonus XP you can use to push your level higher to get past hurdles if you don't want to fiddle with everything.  Though that has its limits.