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curl-6 said:

While I appreciate that a lot of people like the micromanagement/complexity, I kinda feel like XBC2 has too many systems for its own good. Between upgrading arts, equipping aux cores, equipping blade chips, upgrading affinity skills, etc I have my hands so full that I end up flat-out ignoring other stuff like the salvaging minigame, side quests, or merc quests, simply because I already have so much on my hands and I just want to get on with the bloody story XD

Haha, yeah, the game has an insane number of gameplay mechanics, and at times it could feel pretty overwhelming. But I normally advance until I hit a wall and then I stop to upgrade things. Normally I have to stop once each 4/5 hours more or less, which I feel is not too much of a problem. I actually prefer to pace it like that, instead of constantly stopping to look the inventory, which can be a a bit mood-breaker if you're too invested in the main plot and want to advance because you can't wait xD. 

I actually didn't have any problems to beat the game in that way. I found it a really smooth journey, I haven't stopped to grind a single time, a change of strategy works much better than just level up and beat your enemies by brute force. I feel that in that way is better than the original, because I remember that I had to grind a lot in that game. Maybe because now it's the third game of the franchise that I play so things went smoothly, hard to know. 

Last edited by Volterra_90 - on 19 December 2017