Jumpin said:
That wouldn’t occur. DLC design uses a different skill set. They would be much more script-focused than hard code focused. Also the team would be people who specialize on iterative and new feature releases rather than building a project from Concept/Pre-Alpha to launch. It’s not likely any dev resources would be taken from the main staff, only QA, production, and perhaps some art resources; a UI artist, character animator, and maybe some 3D character modellers for any new monster/character assets, 2-3 to do the clothing, and environmental artists for dungeon design. They wouldn’t necessarily fill these from the main dev team either, unless they aren’t required on the main sequel project yet; they would hand these tasks off to new artists still working their way up. |
Nintendo recently consolidated their development teams.
I wonder if they can convert what is currently their handheld Zelda team into the expansion team.
Both teams are probably within a few hundred meters anyway, so they should be able to shift people around with ease.







