Mar1217 said: To be honest, I think even in the "worst case" scenario, they'll split their team in 2. One's doing the DLC stuff to keep BOTW in our mind (A team kept to a minimal staff with occasional supervision from Aonuma) and the other bigger part of the team with Aonuma as chief supervisor creating the next game or sequel to BOTW. |
That wouldn’t occur. DLC design uses a different skill set. They would be much more script-focused than hard code focused. Also the team would be people who specialize on iterative and new feature releases rather than building a project from Concept/Pre-Alpha to launch. It’s not likely any dev resources would be taken from the main staff, only QA, production, and perhaps some art resources; a UI artist, character animator, and maybe some 3D character modellers for any new monster/character assets, 2-3 to do the clothing, and environmental artists for dungeon design. They wouldn’t necessarily fill these from the main dev team either, unless they aren’t required on the main sequel project yet; they would hand these tasks off to new artists still working their way up.
I describe myself as a little dose of toxic masculinity.