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Mar1217 said:
To be honest, I think even in the "worst case" scenario, they'll split their team in 2. One's doing the DLC stuff to keep BOTW in our mind (A team kept to a minimal staff with occasional supervision from Aonuma) and the other bigger part of the team with Aonuma as chief supervisor creating the next game or sequel to BOTW.

That wouldn’t occur. DLC design uses a different skill set. They would be much more script-focused than hard code focused. Also the team would be people who specialize on iterative and new feature releases rather than building a project from Concept/Pre-Alpha to launch. It’s not likely any dev resources would be taken from the main staff, only QA, production, and perhaps some art resources; a UI artist, character animator, and maybe some 3D character modellers for any new monster/character assets, 2-3 to do the clothing, and environmental artists for dungeon design. They wouldn’t necessarily fill these from the main dev team either, unless they aren’t required on the main sequel project yet; they would hand these tasks off to new artists still working their way up.



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