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CaptainExplosion said:
Zkuq said:

His point still stands though. I imagine a sprite is just a textured quad, whereas a full 3D model is a whole lot more than that. Animation can change things though because animating 3D models and animating sprites ought to be quite different.

And it is quite different. With sprites you often have to do it frame by frame.

Exactly. I imagine 2D animation is much cheaper computationally but more expensive memory-wise. Of course memory usage depends on other factors too. 2D games are often more simplistic graphically, which could still make them use less memory because of more efficient compression or lower resolution graphics assets.