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habam said:
SuperNova said:

I know 4nm X86 theoretically is energy efficient and cool enough to be put in a mobile formfactor. You say that as if we already had 4nm x86 chipsets. Or were even close to seeing them on roadmaps. We're not. They don't exist. Hence why Sony would be forced to go with a mobile chipset.

yeah not yet, but we get close. 10nm is pretty much the standard today. 6-8nm next year is definitly possible

Here are some benchmark scores for the Chips:

 GFX (graphics) Trex 1080p rendering results in FPS

A11 Bionic: 150 FPS

A10X (iPad Pro): 220 FPS

Nvidia Shield TV (basically docked switch): 117 FPS

Google Pixel C (Tegra X1): 88 FPS

Tegra X2 had 180 but the results got removed. (= http://i.imgur.com/RzLAyeo.png )

Apples custom GPU in the A11Bionic is really interesting as well though. 150 FPS with just 3 cores is insane. The next iPad will likely have a similar design with 6+ cores (currenty 10X has 12 cores) so we could expect something around 300 FPS which actually is very similar to the power of an Xbox One (CPU is already way stronger then the weak jaguar cores). So the next iPad might be stronger then the OG Xbox One overall which is pretty insane

Here we go again... mobile chips still have to get a lot faster to deliver the performance of a PS4 or Xbox One, especially in the GPU department.

The PS4 is comparable to the performance of a Geforce GTX 760 or Radeon HD 7870... and these are 3 - 4 times faster than a docked android shield console or an iPhone 8/8S/X.... and these benchmarks are best case scenarios for mobile devices before their performance gets throttled down after a few minutes.

Handheld and home console games are depending on constant performance over hours, so take these 136 - 150 fps (depending on the A11-model) with a big grain of salt.

Also the advantage of the A10X and A11 over the Tegra X1 is less than you think in modern games. Where the Apple SoCs shine are aged GPU-benchmarks with OpenGL ES 2.0 (T-Rex + Ice Storm) which can't represent the demands of a modern graphics engine. As you can see below the Nvidia Shield TV catches up to the iPad Pro in the much more demanding SlingShot-benchmark, which uses OpenGL ES 3.1... the also demanding Car Chase benchmark is unfortunately not supported by iOS devices.

I really hope that a proper multi-OS Vulkan benchmark (iOS, Android, Windows, Linux) gets added to 3D Mark or GFX Bench soon.

 

https://gfxbench.com/compare.jsp?benchmark=gfx40&did1=26084812&os1=Android&api1=gl&hwtype1=GPU&hwname1=NVIDIA%28R%29+Tegra%28R%29+X1&did2=6091&os2=Linux&api2=gl&hwtype2=dGPU&hwname2=NVIDIA+GeForce+GTX+760&did3=22324593&os3=Linux&api3=gl&hwtype3=dGPU&hwname3=AMD+Radeon+HD+7870+GHz+Edition&did4=54321051&os4=iOS&api4=gl&hwtype4=GPU&hwname4=Apple+Inc.+Apple+A11+GPU&D5=Apple+iPad+Pro+%2810.5-inch%29