Miyamotoo said:
Look this way, Skyrim was 4. best selling Switch game in US in November (only Zelda, MK8 and Odyssey sold better) while Doom was 8. best selling, offocurse those are sales without digital sales. Thats quite good. Doing "good or well" is enough that Bethesda make profit and continue supporting platform. We will know what will Bethesda exatly say about sales of their Swtich games and Switch support, I am pretty sure it will be positive in both cases. Than you can just imagine how many people would buy Switch if GTAV comes to Switch just to be able to play it in full handheld mode, there is no stronger 3rd party title that could Switch recive. And there are definitely some chances that GTA V will come to Switch. Point where people are using portable mode dont change fact that more people are using handheld mode compared to docked mode, but most people are using Switch in both modes. Capcom didn't said they will bring only ports, they said we will bring games that were not available on previous Nintendo platforms and they will suport Switch stronger, and like you wrote Mega Man 11 is new game. While SE said: "we won't rule out any IPs. Those include new ones, currently active ones, currently not-active ones". Actually you did arguing if Switch will get more support, not what kind support will be. Yes there will be plenty of ports but there will be some new games also. You dont have any confirmation for that, offocurse that Switch will have bigger announcements also next year, probably we will have few of them next month.
Again, more games is better in any case, more divers linuep is what Switch need, and Switch is getting more diverse linuep with tons of Indies, Fifa, NBA, Rocket League, Skyrim, Doom, LA Noire, RE, Lego, Outlast, DQ11...and in future will be much more diverse with more announcements. OF course that quality and big titles are very important, first because people are buying consoles because quality and big titles, and second beacuse devs need much more time for developing big and qualite games compared to smaller or less quality games, and Switch lineup kills Wii U 1st year lineup. Also talking about Wii U lineup, Wii U after launch had a couple of months without single one release, while Nintendo basically released one bigger or stronger game every month without any droughts. Ofcourse, one is very specific kind of game while another is basically Mario Kart of online shooters. But in any case, Splatoon 2 will sell better than Splatoon 1 and B2 will probably sell better on Switch compared to Wii U. I don't see how that has anything with what we are talking about, but yes I do realise that and it was good decision because both games are good games that will be out in near future and Bayonetta 2 is Nintendo paid exclusive, and that totally goes with line that they are focusing on games that are coming in near future, but also when unancing ports of two Bayonetta games is great opportunity to announce brand new Bayonetta game that will come exclusively to Switch. |
How were the sales of those games, worldwide? Do you know? Because you are making a comment about global sales but seem to be basing it on US sales.
Doom and Skyrim need to do more than just "ok". Switch is getting closer to 10m users (that figure, so far, is shipped) and they have no real competition. So, "ok" is not encorouging.
What type of support we'll see is dependant on how the games do (you can include other games like Fifa, there). The better they do, the better support will be.
I don't understand how you don't see this.
Switch's primary premise was "play anywhere"; commercials showed how you could really do that.
If all that we see is gamers playing at home, than, that goal (for gamers to take their consoles with them) failed and will eventually lead to less people not doing it in the future.
I wouldn't bet that GTA V would be the best game Switch could receive.
If the game wasn't so successful even on XB1 and PS4, then yeah, i would agree. But not everyone wants to play the same game 3 times just because you can take it with you... - to your couch!
GTA V was just an example of how gamers are willing to replay some games. That was all.
Capcom was clearly referring to games that never came out on Nintendo consoles. There's nothing there that points at future games.
SE's is also pointing at that. For exemple, we might finally see FF7; we might also see games that just were dormant and might get a port like Secret of Mana, for example.
My point with support has been the same ever since we started talking: it's lacking the big names; we are getting more ports than actual new games; we are still getting more port talk than new games talk.
Libraries aren't remembered because of their quantity, but because of their quality. That's why people remembre so fondly SNes and PS2's libraries, for example: they had the very best games.
And those games are what drive HW. Not Indies.
There's no point in comparing the quality of Nintendo's first party output, in the first 10 months, between Switch and Wii U. That was not the issue here.
What mattered was the ability to provide new games. And when we look at the output, there really isn't a difference.
Also, 2 of Switch's big system sellers are Wii U games (MK8 and Zelda BoTW). If we remove those from the equation, Nintendo's efforts wouldn't have looked as good as they do now.
I was talking about how Bayonettta is not a great franchise. You argued and implied that low sales of Wii U didn't help the game sell more. I then pointed at Splatoon and how Wii U being a failure really can't be used as an excuse for Bayonetta sales.
I don't know if you have realized, but only Bayonetta can be seen as focusing on the short term. Fire Emblem: announced more than a year away. Kirby and Yoshi, at least 6 months away. Pokémon and Metroid, clearly more than a year away.
Their 2018 games do not show a focus on the short term: they also announced 3 games not for the short term, 2 games not for 2018. And the only short term focus was a port of B1-2.
Nintendo's "focus" on the short term seems to be more a result of the January presentation than anything else. While the majority of games announced from Nintendo, since then, with the exception of ports, seem to follow a different trend.
That could change, but so far, things are not going that route.








