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Miyamotoo said:
spemanig said:

...How much more powerful do you think the Switch is over the Wii U, dude? Because it's the current genre equivalent of "two gamecube duck taped together," with the GCNs in this scenario being Wii Us. It's not technically on par with them at all. The Wii's 3rd party problem was never ever power, and neither was the Wii U's, and neither will be the Switch. It has far greater issues to getting third party support, like audience and cartridges.

I never implied you said "like SNES." You claiming there will be much more 3rd party announcements, enough to back up your claim, is based on nothing. It's like saying the Wii U was going to get an influx of support because Black Flag was on it. A lot of companies promised a lot of things last generation that never happened. That's what PR is for. Switch selling means nothing for third party support with the constraints it has. Like I said, you're going off of a microscopic handful of games.

Like I said - bring me the list of games Switch isn't getting, because right now you're basing this off hopes. Reality is far less spectacular.

Doesnt matter how much powerfule is Switch over Wii U (its around 3x) but how much power and tehnical difrence is with Switch compred to PS4/XB1. Switch is technically actually more advanced than PS4/XB1 has more modern tech/architecture and probably more modern and newer IPs and tools. Actually Wiis biggest 3rd party problem was definitely huge power and technical difference compared to PS3/360 and Wii controls. Wii Us 3rd party problem is faile of Wii U like platform, Wii U started losing 3rd party support only few months after launche when start selling terrible, and left without almost hole 3rd party support in its 1st year. While Switch is totaly opposite its getting more and more announcements how time goes, Switch continue to sell great and intals base is growing.

 

When you state that it can be very misleading to people. wii u was in theory more advanced than 360 and PS3 in so called architecture but it was a very low performance version of that architecture compared to high end for their time versions of earlier architecture of the ps3 and 360. That's why gflops are important because it helps give a rough indication of power across different generations and architecture.

So even if there is some technical improvements in the architecture of Switch compared to PS4 and Xbox one clearly the Switch is massively inferior in performance. The huge downgrades in Doom to get it working on Switch compared to PS4 and Xbox one. Even games like LA Noire on Switch struggle to repeat the same experience as ps3 in many ways, draw distance is much reduced and there is actual slowdown on Switch where the gameplay itself becomes sluggish along with the frame rate drops. Many games drop below 720p to maintain frame rates. The Switch is a nice console but lets not get ridiculous about its performance. In cpu terms it is less than 360/PS3 in gpu terms much better docked and broadly similar in portable mode. Space is at a premium on Switch due to use of cartridges and flash memory so there is a push to downsize games but on the other hand there is that huge 4GB of memory which gives the system a significant boost in performance and the game engines it can handle. 

The Switch is performing exactly as expected for a Tegra chip with a down clocked CPU. Nintendo could be 2 generations away from offering anything as powerful as the Xbox one or PS4 in a hybrid format.  I mean its about 400 gflops docked, sub 200 gflops portable and PS4 is 1800 gflops that is a huge gulf that I'm not sure can be achieved in one generation for a hybrid.

The important thing is many games simply don't need a huge amount of power.  If you want huge sprawling realistic detailed worlds then power is important but the Switch achieves a good level of performance with the huge benefit of portability. No need to pretend somehow the Switch is competitive with PS4 or Xbox one in performance terms it isn't and no one seriously thinks it is.