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KungKras said:
Leave it to the Rare guy to optimize the hell out of Nintendo hardware, haha :D

I don't get why some people didn't like Yooka Laylee. When I look at the gameplay it looks like Banjo Kazooie in a bigger world to me.

I can only speak for myself but I found it underwhelming. Some of the music is great and the character design -- particularly the designs of Yooka and Laylee -- is terrific.

But there are just a lot of inconsistencies, and a lot of weird designs decisions. Some of the graphics and textures look bad. The controls can be slippery and awkward. The game peaks in the first world and then slowly goes down from there. The fourth world, Capital Cashino, is just a mess. There are mine cart stages, ostensibly a nod toward DKC, but they're entirely unfun and almost broken. There are a bunch of arcade cabinets with mini-games -- a great idea in theory -- but the games aren't worth playing. Even the hub world is lame.

There are a lot of really good ideas at play in Yooka-Laylee, but they never come together to form a complete game. It's not terrible, mind you. It's got some cool missions, worlds, and boss fights. The characters are charming. Music is good. But if you're going to model your game after two of the best platform-adventure games ever made you need to turn in something better than this.