trasharmdsister12 said:
So more than a dozen million people bought a PS4 in the first year just to wait for the games to come and not play anything? Fact is having all those games in addition to confidence that more defining experiences were coming as well as a clear policy set from Sony is what made PS4's fly off the shelves all the way from launch until now and into the foreseeable future. It's not just one thing. It's a bunch of factors working together. Whether one identifies those games as system sellers or not is up to one's own agenda but no one can completely negate their effect on hardware sales early in the generation. And the X1 may have had these same games but as you yourself have put it, consumer confidence was at a low with the brand due to policies and treatment of compelling first party content at the tail end of last gen. And yet the XB1 still went on to sell really strong numbers for that first year. Not record-setting, but strong nonetheless. That is again attributable to a multitude of things (less so on consumer confidence and policy), one being having these experiences. |
Well for MS they threated X1 as record breaking, but let's not dwelve there.
Sure having all those games contributed to the success. But two dozen games together helping create interest versus a single game being the system seller are very different situation and that is the whole point from that thread.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







