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Pemalite said:
Zkuq said:

Backwards compatibility, sure, but scalability? Not so much. I'd say PC games don't scale very well before 3D became common, which would be roughly two decades ago. I'm sure there are exceptions, as well as mods, but overall, scalability for old 2D games isn't that great.

There is some scalability. You can apply some filters such as interpolation on 2D titles so it doesn't look as gangly on large and high resolution displays.

Eh. I still think scalability was a pretty small thing before 3D. I have to admit I haven't played a ton of 2D games from the pre-3D era, but I'm pretty sure none of the ones I've played have any scaling options (except for scaling the game view, à la Doom). With 3D, scalability is more of a rule than an exception, even though it might be somewhat restricted by today's standards (e.g. forced 4:3 aspect ratio and relatively low resolutions, although resolutions can often be edited more freely via config files).