Pemalite said:
There is some scalability. You can apply some filters such as interpolation on 2D titles so it doesn't look as gangly on large and high resolution displays. |
Eh. I still think scalability was a pretty small thing before 3D. I have to admit I haven't played a ton of 2D games from the pre-3D era, but I'm pretty sure none of the ones I've played have any scaling options (except for scaling the game view, à la Doom). With 3D, scalability is more of a rule than an exception, even though it might be somewhat restricted by today's standards (e.g. forced 4:3 aspect ratio and relatively low resolutions, although resolutions can often be edited more freely via config files).