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Zkuq said:
Pemalite said:

Try almost 4 decades since pretty much DOS came along in 1981.

Backwards compatibility, sure, but scalability? Not so much. I'd say PC games don't scale very well before 3D became common, which would be roughly two decades ago. I'm sure there are exceptions, as well as mods, but overall, scalability for old 2D games isn't that great.

I agree, scalability came with 3D engines. Shit became real with games like Unreal, Quake, Jedi Knight and Tomb Raider. ;)

Some older games like Wing Commander 1 + 2 had their problems with faster hardware... with no internal software brakes you needed additional apps to slow them down. Of course today DOSbox can fix that. Doom, Duke 3D, Dark Forces and System Shock had some limited scalability options (f.e. window size), but their full potential was unlocked with apps like Final Doom and eDuke32.

So two decades seem correct.

Last edited by Conina - on 11 December 2017