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Kai_Mao said:
curl-6 said:

Given other first party titles have not suffered from this issue, I suspect Xenoblade 2 was somewhat rushed to make it out in time for the holiday season.

As for demanding third party ports, we already have Doom running at a higher resolution when portable compared to Xenoblade 2.

I'm not sure if 3.5. years of development necessarily counts as rushing. It could also be related to Monolith Soft adapting to the Switch's hardware even though specs-wise, the Switch is not that much more powerful than the Wii U. Docked-wise, its pretty good, its just the portable mode that suffers the most. Hopefully they'll patch it when they are able to optimize the game.

Being in production for 3.5 years is no guarantee that it was fully ready at launch. The E3 build of XBC2 looked far from finished, more like something you'd expect from a game a year or more away. The first 3 years of production could have gone fine, but then the final 6 months or so could've been a mad rush that resulted in the game being pushed out the door before being fully polished in order to make it out in time for the holidays.