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Barkley said:
Miyamotoo said: 

This is definitely overacting, we talking about only one example thats probably not optimized well for handheld mode. Just look at Zelda BotW game that looks better and has all those real time effects and physics runs at 650-720p.

Right but if a first-party developers making an exclusive game can't optimise well then what can be expected from third party's releasing demanding multiplatforms. If a first-party exclusive game can barely run in handheld mode it's not a good indicator for demanding third-party multi-platform releases, optimising for the switch will be a lot lower down their priorities then an exclusive title.

A question that's been brought up before is, will Nintendo allow docked only games that can't run handheld. Or will they just have to miss out on games that simply can't run, or whose developers aren't willing to put the time in to make them run.

Third parties are going to do what they are going to do, regardless of platform or hardware.  When a dev is cutting corners for a deadline, it doesn't matter how good the hardware is.  Did the specs of the Xbox One and PS4 prevent Ubisoft from dumping Assassin's Creed Unity onto the market in a horrible state?  Xenoblade Chronicles 2 was apparently pushed to make it out in time for Switch's first holiday season when it probably would have benefited from more time.  It's not a matter of 1st party vs 3rd party.  It's a matter of rushing to meet a deadline.