bigtakilla said:
Cerebralbore101 said:
-There's no in menu tutorial. Just hints that you have to buy. The short tutorial that exists doesn't explain everything. Twenty hours in I was still trying to figure things out. - A few of the Blade character designs are bad. Example: A bird with literal sandbags for breasts. - The graphics are on par with a PS3 game from 2009. - Combat is a little slow, and auto-piloty early game. - English voice acting is hit and miss. - Characters constantly repeat the same lines over and over again in combat. - The protagonist is a niave Shonen boy. - No subtitles for Japanese voicework outside of cutscenes. - The map system is unintuitive, and segmented. - The waypoint system for missions is poorly executed.
+ There is a Japanese langauge pack for voices. The Japanese voicework is superior. + Most of the main characters are well designed. + The music is great. + Combat gets to be insane and fast mid to late game. Combos are fun to pull off. + Multi-tiered maps, brimming with secrets, and hidden passageways. + The main plot makes excellent use of the main character's niavete. + Complicated and varied in game systems, make modern western games look simple by comparison. + The game is brimming with genuinely funny and interesting moments. + A massive game that is potentially longer than BotW. + Tons of different weapons to use, along with the ability to equip multiple blades, make characters endlessly customizable.
Overall most of the negatives are small complaints that are overshadowed by what makes the game so great. Based on the ten or so reviews I read, I was expecting something along the lines of Xenoblade Chronicles X, with an ultra grindy and needlessly complicated system. But everything that's in the game works beautifully, and is in there for a reason. It's not like X where they added pointless features simply for the sake of having them. Xenoblade 2 always seems to have something interesting for you to do, so there's less a feeling of Grinding and more a feeling of natural progression via exploration and combat.
So long as the story wraps up without any senseless "Cloud amnesia" moments, and so long as ultra late game isn't needlessly grindy, this will wind up being just as good as the original Xenoblade. And I was seriously not expecting that. Not after all the middling reviews I read.
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What pointless features did Blade X have? And in what way is it needlessly grindy?
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I would say the degree to which X was or was not grindy heavily depended on your approach. If you wanted to push main story stuff, the grind could be very real. But if you broadened your approach earlier, like I did, you pick up enough extra XP and gear to not mind it. X was a paradox of design in that it was built so you could approach it in any way but clearly designed to be approached a certain way. Nothing wrong with that except you get very little warning.
As for useless features, I could see some not liking the probes for example. I did, but not everyone will feel that was a worthwhile mechanic and may be annoyed that it is mandatory in several sidequests.