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caffeinade said:
SvennoJ said:

I guess you can now add it to the "least played game of all time thread" ;)

No loss, it wasn't anything special. I did end up playing the actual game then traded it in after. It's one of the few VR games I haven't kept.

Are you getting Fallout 4? I would love to hear some impressions for that. Skyrim is amazing in VR, actually being able to walk through my own buildings in Fallout 4 would be awesome as well. Won't ever happen though, they are on ps4 which could hardly handle my settlements at 20 fps.

Do they allow full locomotion?
I am not a big fan of Bethesda's RPGs, but I may just pick up Fallout 4 when it is available for the Rift (or I get a better headset).

Serious Sam 3 VR was pretty fun; I really enjoyed running around in a 3D environment.
I am looking forward to playing through The Talos Principle in VR (I will probably buy it with the refund money).

Payday 2 in VR sounds like a blast, and a dam good reason to put a hundred or so hours into that game again.
I just hope I can move normally.

I assume they'll allow full locomotion in F4. They do on Vive

https://uploadvr.com/e3-2017-fallout-4-vr-full-locomotion-hands/
For the most part movement was smooth, with the left touchpad controlling direction and speed through double tapping. The game was a little jittery, but I’ll chalk that up to back-to-back demos with little time to fully recalibrate for each player.

Odd I guess Vive is in the same boat as move, no analog stick for movement? You get used to on/off movement yet it would be better with full analog control. You can sacrafice your left hand in Skyrim and hold the DS4 in one hand for analog movement. (or just use DS4 and no hands) Rift does have analog sticks right? As long as Bethesda doesn't pull the same stunt as with Doom VFR so it doesn't run on Rift. (fixed with a workaround, dunno if that adds analog movement) Actually I wonder why no developer has used the trigger on move yet for movement speed, just like racing, R2 for speed.

Anyway, yes it supports full locomotion. Serious Sam sounds fun. I was quite addicted to Cavernous wastes, a fast 6dof Descent like shooter. Quite a simple game yet due to procedural caves, random power ups and the difficulty ramping up quite nicely it kept me going.

I would like to try Talos principle in VR as well. However I already fully completed the game just before PSVR came out. Puzzle games are usually the least fun to play again. However Fract OSC and Anti Chamber would be amazing in VR. I prefer indoor / underground in VR, mostly due to the limitations to draw distance because of the resolution. Although Windlands worked fine with its long draw distances.

I never played Payday. Still have to play the london heist in vr worlds, too engrossed in Skyrim atm, 66 hours now. So much to see and do. Even if you don't normally like Bethesda RPGs, VR transforms it. When I played Skyrim at launch I was quite bored of it after 50 hours, forced myself to finish the main story and guild quest lines. Now I'm ready to go another 100, only halfway in the main game, DLC untouched still.