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Kyuu said:
Oh wow.. that's kinda terrible.

I wonder what that means for Monster Hunter World... If even a first party developer is struggling with optimizing a game that has been in development for three years specifically for the Switch, what can Capcom do when their game is designed for PS4 as the lead platform?

Honestly, they should forget about porting Monster Hunter World and start working asap on Monster Hunter World 2 or Monster Hunter 5 instead of wasting their time on a port that people will ultimately complain about.

 

Barkley said: 

When a first party game goes as low as 368p30fps in handheld mode... god help third-partys.

 

This is definitely overacting, we talking about only one example thats probably not optimized well for handheld mode. Just look at Zelda BotW game that looks better and has all those real time effects and physics runs at 650-720p.