caffeinade said:
Nuvendil said:
Yeah, one thing you have to admire with Monolith Soft and Takahashi is ambition. I mean, his vision for Xenogears and Xenosaga was so grand his publishers at the time wouldn't back his play the whole distance. And then you look at his goals with Xenoblade on the Wii, the scale and the level of environmental detail within that scale was just beyond what many would have thought the Wii could do. And then with X, their FIRST HD game, they aimed to build an open world RPG in an alien world that dwarfed many comparable games on more powerful hardware. While also dabbling in online passive multiplayer and cooperative play. And then we have 2, where they had from what we can gather just 1.5 or 2 years to work with the Switch hardware in their hands and they didn't back down. Their ambition is sometimes excessive, but you got to admire their confidence to go for it.
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Imagine what they could've done, had they known the final specs. We pretty much know the Switch got a late development RAM upgrade; I am sure Monolith Soft would have appreciated that extra GB a bit sooner.
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Indeed, I don't think this is the limits of Monolith and the X engine, especially where handheld optimization is concerned. Just like I dont think we've seen the last of the BotW engine and the limits of what it can do.