Arminillo said:
I dont know, I feel like this game didnt have a clear vision, which is its biggest problem. What does it want to be? A shonen? Philosophical? A gacha? Is it an action rpg or realtime turnbased? Should one explore or jump from level to level? It does all of these things ok to good, but nothing great. I think they just decided to throw in whatever they thought was neat. |
I haven't played it, can only go by what I have seen and heard, but the story seems to have a concrete direction. But his desire to blend genres in story is just a Takahashi thing.
Also, the battle system is a real time battle system, as I have come to call it. It's an established fixture of RPGs for years. WoW, Dragon Age Origins, Final Fantasy XII, numerous games make use of this. So it isn't a mix of turn based and action, it is it's own thing they've been using since the first Xenoblade. Also, same thing for region based open world vs a seamless open world. Multiple games have and still do use that structure.







