irstupid said:
I don't recall the crafting in FF8, I just did drawing pretty sure. Still my favorite FF game. Drawing wasn't too bad. You just got to a new area, and check new enemy if they had an item you didn't have. You then spend 15 minutes drawing in that fight and your good to go if you wanted it. A bit tedious, but simple enough. Reminds me of like when getting to a new area running around the map uncovering every area and talking to all random npc's. Also tedious, but just something I do when entering new area. Like Xenoblade 2 right now, when I get to a new town, I'm running around the whole town and talking to a ton of pointless npcs and other stuff before I even think of touching the main mission when I arrive. I feel lIke I got in that habit due to some RPG's having missable quests in the past. I want to make sure I do everything before it disappears because I talked to someone. As much as I prefer open games like Xeno, it is somewhat a more relaxing rpg in a linear experience like ff13. Tales games are the worst though. Like after every single main quest thing you need to rescoure the entire globe ot make sure you didn't miss anything new that pops up for only a second. |
Yeah, I liked Final Fantasy 13 as well for the linearity of it. I think for me, the only thing I didn't like with it was the large volume of battles. There are few games that wow me visually, and FF13 was one of them. The others I can recall: Sonic the Hedgehog, Secret of Mana, Donkey Kong Country, Final Fantasy 6, Super Mario 64, Final Fantasy 7, Skies of Arcadia, Super Mario Galaxy, Xenoblade Chronicles (Makna Forest), and Xenoblade Chronicles X (Sylvalum). I was probably wowed by a bunch of earlier games too, but I don't have a clear enough memory of which those were.
I describe myself as a little dose of toxic masculinity.