SvennoJ said:
Errorist76 said:
The difference one needs to consider is also the more advanced display tech in the PSVR. It's not just an OLED, it's a RGB matrix which greatly reduces the screen door effect. It's also a 120Hz screen!
Basically even a 2880x1600 OLED with a pentile matrix (just assuming it has a pentile screen) can end up with a more noticeable screen door effect than the PSVR has.(As can be seen with the "4K" Pimax already.)
I can't imagine an LCD screen would even be suitable for VR tbh, like the one on that HP one.
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After some more research, perhaps MS is right to delay VR on the X
Damning review of the $650 Samsung WMR headset bundle https://arstechnica.com/civis/viewtopic.php?f=6&t=1411061
To be fair, resolution should be fine for games, screen door is a bit concerning though.
For HP I can only find a windowscentral review http://really.ru/news/vr-hardware/5784-hp-windows-mixed-reality-headset-review-im-a-believer.html And even though they give it 4/5, they list plenty of problems to be sorted out. UploadVR compares the screendoor effect of HP to that of Rift and Vive, so it seems PSVR still comes out on top for a solid picture.
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Tbh I am not surprised by these mediocre reviews. Sony has many years of experience with headsets and decades of experience in optics and screen technology!
Only a fool would think third party, cheap PC producing companies would all of a sudden be able to match their experience that easily. Just as Oculus’ and Valve’s experience of course. Samsung at least has access to screen tech, of course.
Just copying Sony‘s ergonomics is only a small part of the equation. As I‘ve mentioned earlier, this move by letting third parties develop the hardware is showing lack of dedication from MS‘s side.
Last edited by Errorist76 - on 03 December 2017