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Cerebralbore101 said:

I'm about 7 hours into the game and HOLY MOLEY does this game have a ton of systems. Let's see there's...

Bonus XP (Used at Inns)

Regular XP

Weapon XP

Special XP

Arts for your Blades

Passives for your Blades

Field Skills for your Blades

Arts for your Drivers

Passives for your Drivers

Equipment for your Blades

Equipment for your Drivers

Temporary Food Buffs for each character

Prefered food/items for gaining affinity with each character

Gather points

Diving points

Weapon Upgrades

At least 30 different Blades

An element type for each Blade

A unique robot Blade that you upgrade like a custom PC

A special arcade game that you play to unlock robot upgrade parts

Canceled Attacks

Break, Topple, Launch, Smash combos (I haven't figured this out yet)

Element combos (this either)

Regular tutorials

Shopkeeper buyable tutorials

Town upgrades

Buyable shops

A huge and ridiculously detailed fast travel system

This is the most complicated game I've played since freakin MorrowWind. It's like they tried their damnedest to cover everything with a unique system of some sort. I'm lost as hell right now, but loving it.

I usually ignore fast travel, but when using a few times. Mostly when fall off titan and don't feel like swiming. It's pretty fast. I was worried it would be like a 30 second load. It's not. Still hate the fast travel system though. Not the fast travele system itself, but the fact that it replaces the map and it doesn't show the whole map but splits the world up. 

Yea it's complicated. Heck I just figured out how the Driver combos work like 20 hours in. Not the break/topple/ect thing, knew that from prior games. But the one where you do a special and it pops up a little tree in the upper right hand corner. Could never figure out how that was not working for me for the longest time. I would do a water based attack and then see I need either water or stone for next so I would. Ect. Nothing ever seems to be happening. Turns out the next step in the tree has to be at least a lvl 2 special, and the final has to be at least a lvl 3 special. Oh and there are little orbs that spin around the non player controlled characters specials indicating what lvl they can do. And man once you figure those out you do wallops of damage finishing them. 

So many things though in this game that one can miss of go to fast through a tutorial and have to figure it out on your own.