Faelco said:
@OP: You should try Radiant Dawn or even its prequel Path of Radiance. You might change your mind on what is the best FE. If you like strategy and challenge... |
Well I also like freedom and customization so I probably wouldn't change my mind, but we'll see whenever the Switch gets Virtual Console!
Super_Boom said: Outside of what you said, some things I'd like to see return or change in FE 2018:
I could probably think of some more things...but this is what's important enough to come to mind right now. For the record, I do enjoy Awakening and Fates...but they both brought about mechanics I really didn't like...and well...I'm very critical of this franchise I love so much. Overall, I'd say Path of Radiance is the gold standard I hold for the franchise, but that's not to say there aren't mechanics out there that could improve it. |
I could get behind most of this, especially the avatar not being a focus of the story, but man I love me some kids! Just furthered the customization element, albeit at the cost of story, but eh, I'll take gameplay over story any day!
Platina said:
Not being able to reclass means your character is specialized, rather than being well rounded with reclassing. Therefore, you need to pick your team better and positioning becomes more important. Which character attacks who and in what order is important. Of course, this only really matters on the final few stages or on Lunatic. Magic has always been really powerful in basically all the FE games, but like I said, having preset accuracy means you can't always hit even on terrain that has no bonuses. Terrain bonuses are a bit too powerful in this game, though :p |
I just gave an example of a specialized unit through reclassing, unless you really think Kinshi Knight Laslow with his low stats and low weapon ranks can really handle any situation lel. I mean reclassing doesn't mean you can be multiple classes at once, i.e. if you reclass to an Archer, then you're an Archer with all it's pros and cons. I still say it's the other way around, picking your units is more important when you have options because now it's possible to make not well balanced team comps, rather than the game just giving everything you need for every situation. For instance in Conquest you don't have to get more Archers than the 1 default, but if you don't then some of the later chapters are going to be a lot more difficult.
But Seraphim n Excalibur have 90+ accuracy and Sages get a skill that increases accuracy, so I pretty much always hit. :L
Nem said:
Also, sorry dolphin, but a game being more focused doesn't make it minimalistic. It makes it a better game because you spend more time enjoying the story and coming up with strategies for every map than to grind characters and breed them/class change them to have an OP team that one shots everything. I see you like to one shot units, but that makes the movement and weapon type all you get to think about. It removes alot of tactical elements, especially from the map layouts, wich used to play a critical role, but not anymore. |
Ha, semantics. Well there's no denying that Echoes gameplay doesn't have as much depth, I mean cmon there's no weapon triangle. Sure the story will probably end up the best of the 3DS era, but I'm all about gameplay. Also grinding isn't mandatory, it's not even necessary if you want to reclass or get kids. And you misinterpret my meaning, well yes I like 1-shoting as much as the next guy, but I don't like that all of my units can take hits well. It lessens the importance of positioning and field wiping when you have no squishy units to be always mindful of.