By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Train wreck said:
TheBraveGallade said:
The interesting part here is "what will japanese 3rd party do?" Smaller Traditionally ps4/vita/PC devs like idea factory will probably jump en masse to switch, maybe in a couple years will not even bother with a ps4 version. And bigger devs would be stupid not to at least make games for it. In fact I could see the next dragon quest going switch EXCLUSIVE because all that really matters for DQ is japanese sales.
And the big thing is if sony starts losing japanese 3rd party exclusivity, its going to be sandwhiched between the xbone S with its 4k blu ray and shared 3rd party, and the switch with ninty titles and all that japanese support even if a lot of it is shared.

Still funny to see comments like these.  Sony is getting their ass kicked in Japan hardware wise, have been since forever YET they are still able to take back Dragon Quest after 10 years; have an exclusive, big budget (ironic) Monster Hunter, it still gets all the Final Fantasy games, still has Kingdom Hearts, Personas...pretty all the major (and minor) Japan 3rd party games, they continue to steal exclusives from Nintendo like Resident Evil Revelations BUTTTTT the switch is going to change all that.  Classic.

Then you top it off with the Xbox S nonsense. 

I don't think you are thinking this through much ....

Wii barely outsold the PS3 in Japan. The PS3 had much more capabilities than a Wii. (Also, on a side note, I've heard before that "cutscene movies" that aren't in engine are pretty important to market a game in Japan due to being "flashy", or at least they used to be, and those were way easier to fit on a huge Blu Ray disc than a standard DVD). 

On the PS4 the reason why developers stayed on that platform was that there was really no competition. I'd argue the Wii U sold pretty well for what it was, but it was obvious to just about anyone that the PS4 was going to outpace it and quite easily. So big name developers were stuck in a rut, they could go with a dying console on the Wii U, go with the underpowered 3DS, or try to develop games for PS4(often with the benefit of being able to port them to Vita). The answer was quite simple for most, especially when Sony was cutting really obvious deals with a lot of the companies. 

To put it in simple terms : The PS4, especially before and at launch, seemed like the only possible savior for big Japanese third party games and possibly home consoles as a whole in Japan. 

And yet, we still got Shin Megami Tensei IV & Apocalypse, Etrian Odyssey IV, Untold, Untold 2, V, Persona Q, Monster Hunter 3 Ultimate, Monster Hunter 4 and X/XX, Dragon Quest 10 and 11, and Yo-Kai Watch. 

Make no mistake, while a lot of the big and arguably most exciting games came to PS4, that's because there was literally no where else to go. Even then, did those games really sell many PS4's or software in Japan? Honestly ... not really. Those games did not push as much as expected and they're way more important for Western countries than they are for Japan. If Nintendo can convince Japanese third parties to make their big games on Switch, it's pretty much over for PS in Japan.

This is really the first generation where Nintendo stealing the triple A* games from Sony in Japan is obvious. Acting like this is a concurrent thing to downplay Switch's significance isn't helping anything