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Lonely_Dolphin said:
Platina said:
This is a remake of an old game so it's not likely indicative of what the next game will be

Interestingly enough, this game reminded me what set the original games apart from Awakening and Fates and I really liked it, was a breath of fresh air, despite being a remake. You need to keep in mind that this is a remake of the game. Newer mechanics such as reclassing/map design/pair ups aren't added or changed because of the remake. Killing the Cantors kills all of their summons so aim for those.

> Double promotions and promoting system
Rather than grinding up to 20 and then promoting, you have the option to promote at level 10 with bigger stat boosts if your character was RNG screwed. The option is still there to grind to 20 (which I did) but it truly incentivize promoting early. With double promotions, promoting early isn't too bad either since you won't be level capped easily. The real grind of the newer games is the reclassing and skill system. You need to grind much more whereas here you can get all the skills with a single level up path. Being unable to reclass makes your characters specific and specialized so there are strategies, though Dread Fighters are just as broken in this game as in Awakening.

> Weapons and Magic
The classic triangle is nice for strategies and when Fates threw all weapons into the mix, it made this a bit weird. Magics were truly the strongest in the original FE games, so having it drain your life and having a fixed accuracy percentage remedies this. Bows are a bit broken but at least weight and accuracy isn't perfect. The equipment slot is a really nice addition, though you probably will just go with rings

The problem is getting to the Cantors, and they can be pretty tough on their own. But yeah I know it's a remake, and I guess I can understand them wanting to stay faithful, especially if this is indeed a one of thing. I do like how different it is yet still being a good game in it's own right, I'd just rather this not become the standard for the series is all.

I don't see how not being able to reclass means there's more strategys, only the opposite. For example, on my Lunatic Conquest run, I wanted to fully take advantage of Laslow's personal skill, combining it with Rally Skill which he naturally gets on promotion, and Rally Speed n Amaterasu from his waifu Azura, essentially making him a rally-heal bot. Without reclassing options this strat (among so, so many) wouldn't be possible. Getting him to that point also affects my strategy during chapters since I have to make sure he and Azura are fighting together enough. Also magic in Echoes is still pretty OP I'd say, HP cost is negligible and it ignores terrain bonuses. It's definitely OP in Awakening aswell, so if what you say about older games is true then Fates is the only time magic was actually balanced funnily enough.

 

Not being able to reclass means your character is specialized, rather than being well rounded with reclassing. Therefore, you need to pick your team better and positioning becomes more important. Which character attacks who and in what order is important. Of course, this only really matters on the final few stages or on Lunatic.

Magic has always been really powerful in basically all the FE games, but like I said, having preset accuracy means you can't always hit even on terrain that has no bonuses. Terrain bonuses are a bit too powerful in this game, though :p



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