Super_Boom said:
Linear Class: I actually preferred how Echoes did this. Part of the appeal of Fire Emblem is how unique the characters feel, which applies to stat growths, skills, and classes as well, so this is something I don't necessarily want too many options with. Shadow Dragon was probably the weakest entry in the franchise for me...and part of that was because the completely open reclass system threw away a lot of character individuality, and you were basically left with generic faces you could assign to any class you want. That being said...I'm okay with branching promotions, though I'd personally prefer multiple tiers like Echoes incorporated. Pair-Ups: I'm okay with this provided its either nerfed or the enemies make use of it, like in Fates. The system was broken as all hell in Awakening. I prefer the system in Echoes, but this does provide a nice way to grind supports, which was pretty awful in older games. Grinding/Cantors: Agreed with you here. Grinding is almost never fun for me, and while I loved Echoes, this was something that really could have used some refinement. Lack of Weapon Triangle: Agreed, though I can't see this being an issue moving forward anyway, as you said. Maps/AI: I agree Conquest was superior here, the more variety the better. Bulky Units: Probably agree...never thought much about this one but units did feel a lot tankier. Not a huge deal for me I guess. ------------------------------ Outside of what you said, some things I'd like to see return or change in FE 2018:
I could probably think of some more things...but this is what's important enough to come to mind right now. For the record, I do enjoy Awakening and Fates...but they both brought about mechanics I really didn't like...and well...I'm very critical of this franchise I love so much. Overall, I'd say Path of Radiance is the gold standard I hold for the franchise, but that's not to say there aren't mechanics out there that could improve it. |
I agree with everything you said here. I hope they give us map designs on par with radiant dawn. hopefully enemy turns don't take as long with some of the longer maps but I'd prefer this. You have casual mode making it accessible along with everything you stated and RD difficulty and we have the perfect FE.
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