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MTZehvor said:
Faelco said:

The pair up and class systems from Awakening were part of what ruined the game, we can only hope they'll get rid of it from now on. But it's only hope...

"Oh, a new battle. I guess I will just pair up my avatar with the story's hero and put them on the middle of the map. They have no weakness and only ultimate skills thanks to the 20 reclassing they went through anyway, so I guess all the enemies with a dumb as **** AI will jump on them to commit suicide nicely. Here, battle won!"

"SRPG"....

I mean, if you've leveled up enough times to get through multiple reclasses, then chances are your character is going to be stupidly overpowered regardless of whether they're paired up or not. That sounds like a complaint more at being able to grind than the pair up mechanic. And, well, if you don't want broken characters, then...maybe just don't grind.

Anyway, I'd be against pulling pair up entirely. It was seriously improved in Fates and added another layer of complexity to the strategy (choosing whether to push for more offensive or defensive options). If they ironed out the last few wrinkles for FE 16, I'd be genuinely excited for the possibilities.

I've put 2 complaints in one comment, but you can win the whole game without ever thinking if you just put your 2 best characters in a pair, without even grinding.  And grind or no grind, the multi-class system makes it too easy to erase the weaknesses of the characters. In older games, even when your characters where overpowered, they kept their weaknesses and didn't become that broken.

 

Only the Lunatic mode asked me to grind a bit, because I wanted to try different characters, but you don't even need to grind to get broken characters. The gameplay itself is broken anyway...

 

@OP: You should try Radiant Dawn or even its prequel Path of Radiance. You might change your mind on what is the best FE. If you like strategy and challenge...