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Faelco said:

The pair up and class systems from Awakening were part of what ruined the game, we can only hope they'll get rid of it from now on. But it's only hope...

"Oh, a new battle. I guess I will just pair up my avatar with the story's hero and put them on the middle of the map. They have no weakness and only ultimate skills thanks to the 20 reclassing they went through anyway, so I guess all the enemies with a dumb as **** AI will jump on them to commit suicide nicely. Here, battle won!"

"SRPG"....

I mean, if you've leveled up enough times to get through multiple reclasses, then chances are your character is going to be stupidly overpowered regardless of whether they're paired up or not. That sounds like a complaint more at being able to grind than the pair up mechanic. And, well, if you don't want broken characters, then...maybe just don't grind.

Anyway, I'd be against pulling pair up entirely. It was seriously improved in Fates and added another layer of complexity to the strategy (choosing whether to push for more offensive or defensive options). If they ironed out the last few wrinkles for FE 16, I'd be genuinely excited for the possibilities.