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DonFerrari said:
potato_hamster said:

At the cost of optimization. Just look at the quality of gaming experiences we're getting out hardware roughly equivalent to mid-range PCs from 2012 or so. Do you think a game like Horizon is going to run smoothly on a 5 year old mid-range PC? I highly doubt it.

Edit: The PS4's graphics processing is roughly equivalent to a Radeon HD 7850. That doesn't meet the minimum specs of games like the Witcher 3, for example, and that game came out 2.5 years ago. Imagine if the PS5 had a hard time running the latest games just 3-4 years after release.

Yes optimizing for ALL PCs is hard, but to 2 or 4 Consoles not necessarily.

VAMatt said:

Sales of the mid-gen upgrades are strong, relative to expectations.  That means that consumers want those items, at least enough to satisfy the hardware companies.  That's basically the definition of demand justifying supply.  

Goal shifting at best

.... I don't think you understand how console optimization works, and how it literally does not occur at all on PC. Game developers do not optimize games for any hardware specifications on PCs, but make their games engines interface into much more bloated APIs instead. There's an entire layer of abstraction that does not exist in console programming that gives PC games their hardware compatibility.