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superchunk said:

RE: https://www.polygon.com/2017/11/22/16689870/nintendo-skyrim-doom-rocket-league-graphics

I found this to be an interesting article that was calling out how Switch is proving that graphics are not the driver of success. Games with superior graphical versions on other consoles are selling exceptionally well because frankly, Switch versions are good enough when combined with the awesomeness of the portability the console provides.

Though, I am curious what they are basing the sales data on as they have many titles selling better than SMO which is inaccurate as far as I know.

Here's an interesting quote as an example of the main point of the article:

Rocket League is an ideal Switch port. The resolution is limited, and there isn’t much in the way of aliasing. The team made graphical sacrifices to make sure the game ran at 60 fps, and it was the right decision. The game feels amazing in action, and the bright colors of both teams and the ball itself makes the action easy to follow even if the graphical fidelity is lacking a bit when compared to more powerful systems. You can tell it doesn’t look as good as other versions of the game, but you can play it in the bathroom. The rest is meaningless.

I completely agree. I could care less that I could play a similar game with potentially better frame rate and definitely better graphical detail... the ability to plop on my bed, in a plane, or on the toilet and play that game is far more valuable.

Can't wait to see the game support in 2018.

They're probably basing this on the top selling items you see when you enter the eShop. So currently for this week Rocket League is selling more units than SMO. Overall SMO is obviously much much higher.



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