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Bofferbrauer2 said:
DonFerrari said:

And for what reason are we ignoring the hot seller Wii that moved 1/4 of PS3 Madden 2013? Do we need to reiterate that mostly 3rd parties sell a lot lower on Nintendo platforms than elsewhere and the one that should convince they to release games there is Nintendo instead of 3rd parties making loss to satisfy you?

Also, games aren't made in weeks, so How would they guess Switch would have good sales and prepare the game for the current launch?

Let's bring multiplats releasing at the moment on all 3 and see how Switch version is doing in USA?

Which of these non-Nintendo published games are doing hot on the USA market where Switch is mega hot?

 

Pos Game Platform Year Genre Publisher North America Global
6 Super Bomberman R NS 2017 Puzzle Konami Digital Entertainment 0.16 0.48
7 Mario + Rabbids Kingdom Battle NS 2017 Role-Playing Ubisoft 0.15 0.47
8 Ultra Street Fighter II: The Final Challengers NS 2017 Fighting Capcom 0.12 0.30
9 Pokken Tournament NS 2017 Fighting Namco Bandai Games 0.09 0.24
10 LEGO City Undercover NS 2017 Platform Warner Bros. Interactive Entertainment 0.09 0.24
11 Puyo Puyo Tetris NS 2017 Puzzle Sega 0.07 0.22
12 Disgaea 5 Complete NS 2017 Role-Playing Nippon Ichi Software 0.06 0.17
13 Monster Hunter Double Cross NS 2017 Action Capcom 0.00 0.16
14 Just Dance 2017 NS 2017 Misc Ubisoft 0.04 0.13
15 FIFA 18 NS 2017 Sports Electronic Arts 0.03 0.11
16 The Binding of Isaac NS 2017 Action Nicalis 0.07 0.10
17 Dragon Ball: Xenoverse 2 NS 2017 Action Namco Bandai Games 0.03 0.09
18 Skylanders Imaginators NS 2017 Platform Activision 0.01 0.09
19 Cars 3: Driven to Win NS 2017 Racing Warner Bros. Interactive Entertainment 0.03 0.09
20 Dragon Quest Heroes I & II for Nintendo Switch NS 2017 Role-Playing Square Enix 0.00 0.08
21 Fate/Extella: The Umbral Star NS 2017 Action Xseed Games 0.03 0.08
22 Cave Story+ NS 2017 Platform Nicalis 0.05 0.07
23 Rayman Legends NS 2017 Platform Ubisoft 0.02 0.07
24 Seiken Densetsu Collection NS 2017 Role-Playing Square Enix 0.00 0.06
25 LEGO Worlds NS 2017 Misc Warner Bros. Interactive Entertainment 0.02 0.06
26 Has-Been Heroes NS 2017 Action GameTrust 0.04 0.05
27 Minecraft: Story Mode NS 2017 Adventure Telltale Games 0.02 0.04
29 Project Setsuna NS 2017 Role-Playing Square Enix 0.00 0.04
30 Minna de Wai Wai! Spelunker NS 2017 Action Square Enix 0.00 0.03
31 Troll and I NS 2017 Action FuRyu Corporation 0.01 0.03
32 NBA 2K18 NS 2017 Sports Take-Two Interactive 0.02 0.02
33 Nobunaga's Ambition: Sphere of Influence with Power-Up Kit NS 2017 Misc Tecmo Koei 0.00 0.02
34 One Piece: Unlimited World Red NS 2017 Action Namco Bandai Games 0.00 0.02
35 Sonic Mania NS 2017 Platform Sega 0.01 0.02
36 R.B.I. Baseball 2017 NS 2017 Sports MLB.com 0.01 0.01
37 The Lego Ninjago Movie Videogame NS 2017 Action Warner Bros. Interactive Entertainment 0.01 0.01
38 Nights of Azure 2 NS 2017 Action Tecmo Koei 0.00 0.01
39 Azure Striker Gunvolt: Striker Pack NS 2017 Action Inti Creates 0.00 0.01

Games ain't made in weeks, sure, but from the time where it was obvious the Switch wouldn't do nearly as bad as the Wii U they could have started on working on ports for the next season's games. it had been repeatedly said that porting to the Switch is very easy to do, so this wouldn't be too much hassle. Yet we still haven't heard about EA bringing any other game to the Switch, though that can still change. Let's see what EA will do in the next months and then judge again.

I'm pretty sure most of the third party games right now on the Switch are much rather downloaded than bought in stores, as they are mostly smaller games. The bigger games are just starting to roll out, and they should do much better in retail. Fifa also should climb the ranks in the next weeks and months despite being a subpar port.

They have brought Fifa very fast and all we had were complains here and lack of sales WW.

You bring numbers to your assumption or that will only be you buffing and padding what is know. Ps4 is about 25-30% digital (which aren't in VGC tracking), Switch have small storage. So unless you can prove that it's higher on Switch there is no pointing in assuming so.

Mandalore76 said:
DonFerrari said:

And for what reason are we ignoring the hot seller Wii that moved 1/4 of PS3 Madden 2013? Do we need to reiterate that mostly 3rd parties sell a lot lower on Nintendo platforms than elsewhere and the one that should convince they to release games there is Nintendo instead of 3rd parties making loss to satisfy you?

Also, games aren't made in weeks, so How would they guess Switch would have good sales and prepare the game for the current launch?

Let's bring multiplats releasing at the moment on all 3 and see how Switch version is doing in USA?

Which of these non-Nintendo published games are doing hot on the USA market where Switch is mega hot?

 

Pos Game Platform Year Genre Publisher North America Global
6 Super Bomberman R NS 2017 Puzzle Konami Digital Entertainment 0.16 0.48
7 Mario + Rabbids Kingdom Battle NS 2017 Role-Playing Ubisoft 0.15 0.47
8 Ultra Street Fighter II: The Final Challengers NS 2017 Fighting Capcom 0.12 0.30
9 Pokken Tournament NS 2017 Fighting Namco Bandai Games 0.09 0.24
10 LEGO City Undercover NS 2017 Platform Warner Bros. Interactive Entertainment 0.09 0.24
11 Puyo Puyo Tetris NS 2017 Puzzle Sega 0.07 0.22
12 Disgaea 5 Complete NS 2017 Role-Playing Nippon Ichi Software 0.06 0.17
13 Monster Hunter Double Cross NS 2017 Action Capcom 0.00 0.16
14 Just Dance 2017 NS 2017 Misc Ubisoft 0.04 0.13
15 FIFA 18 NS 2017 Sports Electronic Arts 0.03 0.11
16 The Binding of Isaac NS 2017 Action Nicalis 0.07 0.10
17 Dragon Ball: Xenoverse 2 NS 2017 Action Namco Bandai Games 0.03 0.09
18 Skylanders Imaginators NS 2017 Platform Activision 0.01 0.09
19 Cars 3: Driven to Win NS 2017 Racing Warner Bros. Interactive Entertainment 0.03 0.09
20 Dragon Quest Heroes I & II for Nintendo Switch NS 2017 Role-Playing Square Enix 0.00 0.08
21 Fate/Extella: The Umbral Star NS 2017 Action Xseed Games 0.03 0.08
22 Cave Story+ NS 2017 Platform Nicalis 0.05 0.07
23 Rayman Legends NS 2017 Platform Ubisoft 0.02 0.07
24 Seiken Densetsu Collection NS 2017 Role-Playing Square Enix 0.00 0.06
25 LEGO Worlds NS 2017 Misc Warner Bros. Interactive Entertainment 0.02 0.06
26 Has-Been Heroes NS 2017 Action GameTrust 0.04 0.05
27 Minecraft: Story Mode NS 2017 Adventure Telltale Games 0.02 0.04
29 Project Setsuna NS 2017 Role-Playing Square Enix 0.00 0.04
30 Minna de Wai Wai! Spelunker NS 2017 Action Square Enix 0.00 0.03
31 Troll and I NS 2017 Action FuRyu Corporation 0.01 0.03
32 NBA 2K18 NS 2017 Sports Take-Two Interactive 0.02 0.02
33 Nobunaga's Ambition: Sphere of Influence with Power-Up Kit NS 2017 Misc Tecmo Koei 0.00 0.02
34 One Piece: Unlimited World Red NS 2017 Action Namco Bandai Games 0.00 0.02
35 Sonic Mania NS 2017 Platform Sega 0.01 0.02
36 R.B.I. Baseball 2017 NS 2017 Sports MLB.com 0.01 0.01
37 The Lego Ninjago Movie Videogame NS 2017 Action Warner Bros. Interactive Entertainment 0.01 0.01
38 Nights of Azure 2 NS 2017 Action Tecmo Koei 0.00 0.01
39 Azure Striker Gunvolt: Striker Pack NS 2017 Action Inti Creates 0.00 0.01

First off, if you're going to pose a question regarding NA software sales, you might want to exclude Japan only titles from your list of games.  Secondly, the sales #'s provided aren't even current.  For example, Capcom is already on record stating how pleased they were with the sales of Street Fighter II:  The Final Challengers on Switch.  The official #'s from Capcom are a fair bit higher than those listed on this site:

Capcom states that 100,000 copies have been sold in Japan to date, with 350,000 copies sold in Europe and North America.

Similarly, SuperBomberman R shipped 500,000 units in March alone.  I'm sure sales are a fair bit higher by now considering all the post launch work that has gone into the game.  And, Konami went out of their way to mention it in their financial report:

In its latest financial report, Konami highlighted that it had a successful year last year once again. While a minuscule fraction of this came from console and handheld games it was an appreciable sum nonetheless, with Super Bomberman R, which released for the Switch alongside it in March, being highlighted as a game that ‘reached many customers’.

 

If the Nintendo Switch is so toxic for 3rd Parties, why have Bethesda and Koei Tecmo gone all in on support.  Why is Capcom and Square Enix suddenly scrambling to get more titles out on the Switch next year?  Why are indy developers having their best success on Switch?  You can try to spin it anyway you want.  At the end of the day, EA is holding an entire sport hostage from an entire platform, and it's only hurting themselves.  Madden's annual sales are slumping, and the franchise would have really benefitted from having a title out for purchase this holiday season on the console most in demand in Madden's biggest sales territory.

By the way, if it makes sense to you that EA doesn't bother to release a single edition of Madden on Nintendo Switch because it supposedly isn't worth their time and money, how come it was worth their time developing an edition of Madden NFL 12 for PS2 in 2011?  That's 5 years into the PS3's lifespan.  Most PS2 owners had long since moved on, so don't tell me they were catering to a 150 million+ userbase.  So, it was cost effective to release titles to a long since replaced platform, but it isn't cost effective to release titles on one that is currently in high demand?  I don't see the logic.

Yes the numbers are from VGC, so of course they are a little more than 1 month outdated, but I guess you already knew that. I just put all that had any global sales that weren't 0, but sure could remove the few that had 0 USA sales. That wouldn't change the fact that very few non-nintendo games had any high sales.

I can just revert your question and ask if Nintendo (Switch included) is so great for 3rd parties why doesn't it have the support from all of them? Why does some of them just now are starting to show any support?

And now Switch is the place that is selling most Indies of all? Link please? Because we have heard this a lot of times, but I'm pretty sure if we go pull data Indies sell much more on PC, PS4 and X1 in this order.

So I'm doing the spin? And Sure EA is such a giant and dumb corporation that doesn't know how do the analysis of their market, but you know... you are yet to explain why Wii did so much worse than PS3 and X360 for Madden, you can also please do the same for Fifa, CoD and other big multiplats released there?

You don't see logic because you don't think logically... For they to be releasing on PS2 still, the cost to make the game was lower than what they would earn. They already had the engine running from all the previous games, they already had to update the roster for the current gen, so there wasn't really much work to put a PS2 version (that they had background of the sales being good for several years) and there were profit to be made. While on Nintendo platforms even when current (Wii) that they needed to work on an engine and costed more sold a lot worse.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."