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Mandalore76 said:
DonFerrari said:

I was talking about not using any license.

Well yes lincensing was a nightmare at the time. That was just to point that not having doesn't necessarily makes success impossible, but sure that after having licenses it will be harder to succeed without it.

On complaining about the port in a constructive way and having it improve is valid, but unfortunatelly we know that a lot of the complains are for the sake of complaining and the people didn't buy the game and wouldn't buy even if it have all they requested. Also we get those remarks that Nintendo gamers don't like these bad games... so in the end it look more like checklist to justify a failure... Still I understand Nintendo gamers not buying Fifa and CoD, I also don't do that, but I wouldn't request they to be released as well.

I want a Madden NFL game on Nintendo Switch because I would buy it.  I bought Madden 13 on Wii U.  Even though it didn't have the current engine the other platforms got, the ability to pick plays on the gamepad and draw my own hot routes and blitzes at the line of scrimmage was the far superior experience for me.  When EA dropped support and refused to bring another Madden title to Wii U, they lost me as a customer.  Instead of continuing to buy the annual installments on Xbox One, I just kept playing my Madden 13 for all these years.  Up until then, I had been buying Madden releases on SNES, Genesis, PlayStation 1 & 2, Xbox 360...  Now that EA has flat out ignored an entire platform(s) for 5 consecutive years, they have lost 5 years of business from me.  I'm probably not the only one either.  There is "0" reason not to put a single Madden NFL title on Nintendo Switch right now.  The system is hot.  It is considered "the tech purchase" of this holiday season.  EA is withholding sales from themselves, eroding their customer base (of people like me) and contributing to the devaluing of the NFL product by not having a presence on all systems (especially the system most in demand in the NFL's market, NA).  I point to Madden's slumping sales this year.  The first year that Madden sales in over 15 years that didn't break a million first week.  And no, I don't buy the excuse that "the customers weren't lost, they've just gone digital".  Look at Fifa's trend:

Fifa 16 (PS4 1st week):  2.7 million
Fifa 17 (PS4 1st week):  4.4 million
Fifa 18 (PS4 1st week):  4.3 million

Annual sports games have a very short shelf life.  A lot of the people who buy Madden and Fifa buy the physical copy so they can trade it in before the next one comes out and get at least something back in return.  You can't do that with digital.  Hence why Fifa's sales haven't gone down with the rise of digital distribution, they've actually increased significantly. 

Lastly, Madden needs to be on all systems, because the NFL isn't a worldwide sport.  All of it's teams are based in the USA.  The NA market makes up 70% of Madden game sales.  The Switch is hot in NA right now, that's why it makes the most sense.  But, as it's test game, EA releases a game whose 73% of its sales comes from the Switch's weakest market (Europe)?  Come on.

And let's see how much Madden sold on WiiU to see if they should keep making ports?

On X360 = 2.9M

On PS3 = 2.67M

Wii = 0.51M

WiiU = 0.23M

So again, why should they bother in putting the effort and money if the userbase doesn't put the money buying it? Or should the just put funds to please a small number of customers and make a loss?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."