Ka-pi96 said:
Do they? Do they refuse to buy games that don't meet some arbitrary AAA standards? Or can those games still be hugely successful? You don't need to lower wages to makes games profitable if you don't employ 600 people for one game in the first place. It's not all that hard to make a good game with a much smaller team and budget. Plenty of devs do it on a regular basis even. It's also kind of funny that you're defending stuff like loot boxes claiming "devs need it to make money" yet some of the main offenders for that kind of stuff are the biggest and most popular games in the industry, ya know... the ones that will easily make a profit without them... |
You didn’t read my other comments. I’m not and never was defending it.







