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curl-6 said:
Errorist76 said:
I want to rise a point of discussion:

What in your opinion would be a possible alternative in order to raise revenue for developers and publishers, to compensate for ever rising development costs?

Simple, stop spending so much bloody money. Games don't need to be this expensive, devs just can't seem to control themselves from splurging millions on unnecessary expenses like celebrity voice actors and graphics departments the size of a small town.

As graphics get more high res and more detailed, the amount of effort, that needs to be invested in order to satisfy the customers, is rising too. A car in GT1 probably took half a day to be modeled. It takes 6 months for GT Sport. You get the point.