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habam said:
SvennoJ said:

I guess they didn't expect to sell many units in the first place so choose to maximize sales and minimize costs by using their existing tracking system and software. Many people, including me, already had the move controllers. I even had the camera already, bought close after launch. Lower price of entry helped with sales.

It has sold better than expected, yet it's still too niche to introduce new move controllers and fragment the small user base again. Besides that, a better tracking solution is needed than glowing balls. I doubt next gen's version will be compatible. It would be nice to have now, I would buy it. An extra camera to stabilize tracking would be nice too. Never say never, Sony released the AIM controller as well.

Anyway it works surprisingly well for a first gen product. Got to leave room for improvements for next gen!

I think next gen (on PS5 in 2021/2022) will be a wireless headset with inside out tracking. For a console expierence, that just much more fitting.

Could see them maybe using 2 4k screens and similar price to psvr launch.

 

I guess PSVR 1 will also be compatible in some ways to maintain the big userbase theyve build with then. 

And PS5 will likely use X86 APus as well so it should be backwards compatible to ps4/pro and launch with a big catalog of vr games.

I doubt it’s going to be wireless. Additional weight, cost and the problem with battery power makes it unlikely imho. I also don’t think we’ll have to wait longer than 2020 for next gen. Even 2019 is still a possibility. Inside out tracking is highly likely as well as AR capabilities.

I also hope they implement foveated rendering and eye-tracking in order to use hardware power more effectively.

i am not sure I agree about the backward compatibility though...PS5 will surely have it but PSVR2 I’m not sure for reasons SvennoJ has mentioned above.