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For me the portability factor gives games a lot more value. If I can take the game away from home, it’s the difference between playing it 2 or fewer days a week and 7 days a week. I am out of country at least once every few months. So in other words, an average of 5 days a month, or 30-31 days a month. As I have stated before, Switch brought me back into the home console sphere, where the Wii U got just shy of 300 hours all of last generation (minus Wii emulation, which may add another 500 or so hours if you want to count that, still 800 hours which I’ll soon pass with the Switch), I am already up to nearly 600 hours on the Switch. As another note of comparison: I also had low play times on GameCube, PS2, and PS3 - the Wii and DS got much more attention, largely due to local multiplayer and party games, and portability with the DS. The Wii also felt fresh to me because it had more creative types of games that appealed to me more: Endless Ocean, Rune Factory Frontier, and IR third person shooters - which is the only way I have really enjoyed the genre - so Wii was a bit of a special case.

In short, yes, Switch games in general are of much higher value to me than Wii U. First/third party status is irrelevant; other than the fact that first party games by Nintendo are generally the best games in their genres. The fact that Switch games are generally higher quality than WiiU is really the icing on the cake.

It’s the portability and the much higher accessibility to local multiplayer that adds the value over Wii U.

Last edited by Jumpin - on 19 November 2017

I describe myself as a little dose of toxic masculinity.